A screenshot from the brand new simulator that will probably be trialled for a particular problem at RoboCup2025.
The annual RoboCup occasion, the place groups collect from throughout the globe to participate in competitions throughout quite a few leagues, will this 12 months happen in Brazil, from 15-21 July. Prematurely of kick-off, we spoke to 2 members of the RoboCup Soccer 3D Simulation League: Govt Committee Member Klaus Dorer, and Stefan Glaser, who’s on the Upkeep Committee and who has been not too long ago growing a brand new simulator for the League.
May begin by simply giving us a fast introduction to the Simulation League?
Klaus Dorer: There are two Simulation Leagues in Soccer: the 2D Simulation League and the 3D Simulation League. The 2D Simulation League, because the title suggests, is a flat league the place the gamers and ball are simulated with simplified physics and the primary focus is on staff technique. The 3D Simulation League is far nearer to actual robots; it simulates 11 versus 11 Nao robots. The extent of management is like with actual robots, the place you progress every motor of the legs and the arms and so forth to realize motion.
I perceive that you’ve been engaged on a brand new simulator for the 3D League. What was the concept behind this new simulator?
Klaus: The purpose is to deliver us nearer to the {hardware} leagues in order that the simulator could be extra helpful. The present simulator that we use within the 3D Simulation League is known as SimSpark. It was created within the early 2000s with the purpose of constructing it attainable to play 11 vs 11 gamers. With the {hardware} constraints of that point, there needed to be some compromises on the physics to have the ability to simulate 22 gamers on the identical time. So the simulation is bodily considerably life like, however not within the sense that it’s simple to transpose it to an actual Nao robotic.
Stefan Glaser: The thought for growing a brand new simulator has been round for a couple of years. SimSpark is a really highly effective simulation framework. The bottom framework is area impartial (not soccer particular) and particular simulations are realized through plugins. It helps a number of physics engines within the backend and gives a versatile scripting interface for configuration and variations of the simulation. Nevertheless, all this flexibility comes with the value of complexity. Along with that, SimSpark makes use of customized robotic mannequin specs and communication protocols, limiting the quantity of obtainable robotic fashions and requiring groups to develop customized communication layers just for speaking with SimSpark. Because of this, SimSpark has not been extensively adopted within the RoboCup group.
With the brand new simulator, I want to handle these two main points: complexity and standardization. Within the ML group, the MuJoCo physics engine has turn into a highly regarded selection for studying environments after Google DeepMind acquired it and launched it open supply. Its requirements for world and robotic mannequin specs are extensively adopted in the neighborhood and there exist quite a lot of ready-to-use robotic mannequin specs for all kinds of digital in addition to real-world robots. In the course of final 12 months, they (MuJoCo) added a function which lets you manipulate the world illustration throughout simulation (including and eradicating objects to / from the simulation whereas preserving the simulation state). That is one important requirement now we have within the simulation league, the place we begin with an empty subject after which the brokers join on demand and type the groups. When this function has been added, I made a decision to make a step ahead and attempt to implement a brand new simulator for the 3D Simulation League based mostly on MuJoCo. Initially, I needed to start out improvement in C/C++ to realize most efficiency, however then determined to start out in Python to scale back complexity and make it extra accessible for different builders. I began improvement on Easter Monday so it’s not even three months outdated!
I believe it is perhaps helpful to elucidate slightly bit extra concerning the setup of our league and the necessities of the simulator. If we take the FIFA recreation (in your favourite gaming gadget) for instance, there may be one simulation taking place which simulates 22 gamers and the choice making is a part of the simulation having full entry to the state of the world. Within the 3D Simulation League now we have two groups with 11 robots on the sphere, however we even have 22 particular person agent softwares that are related to the simulation server, every controlling one single robotic. Every related agent solely receives sensor info associated to their robotic within the simulation. They’re additionally solely allowed to speak through the server – there isn’t a direct communication between the brokers allowed in Simulation League. So now we have a normal setup the place the simulation server has to have the ability to settle for as much as 22 connections and handle the scenario there. This performance has been the most important focus for me for the final couple of months and this half is already working properly. Groups can join their brokers, which is able to obtain sensor info and might actuate joints of the robotic within the simulation and so forth. They’re additionally in a position to choose totally different robotic fashions in the event that they like.
An illustration of the simulator set-up.
Presumably the brand new simulator has a greater illustration of the physics of an actual robotic.
Klaus: Precisely. For instance, how the motors are managed is now a bit totally different and far nearer to actual robots. So once I did my first experiments, I noticed the robotic collapse and I believed it was precisely how an actual robotic would collapse! In SimSpark we additionally had falling robots however the motor management within the new simulator is totally different. Now you’ll be able to management the motors by pace, by pressure, by place, which is way more versatile – it’s nearer to what we all know from actual robots.
I believe that, a minimum of initially, will probably be tougher for the Simulation League groups to get the robots to do what they need them to do, as a result of it’s extra life like. For instance, in SimSpark the bottom contact was way more forgiving. So in case you step arduous on the bottom, you don’t fall instantly with a SimSpark robotic however with a MuJoCo robotic this will probably be way more life like. Certainly, in actual robots floor contact is considerably much less forgiving.
I had a query concerning the imaginative and prescient side – how do the person brokers “see” the place of the opposite brokers on the sphere?
Stefan: We simulate a digital imaginative and prescient pipeline on the server facet. You have got a restricted subject of view of ±60° horizontally and vertically. Inside that subject of view you’ll detect the top, the arms, the ft of different gamers, or the ball, for instance, or totally different options of the sphere. Just like widespread real-world imaginative and prescient pipelines, every detection consists of a label, a path vector and the space info. The data has some noise on it like actual robots have, too, however groups don’t must course of digital camera photos. They get the detections immediately from the simulation server.
We’ve beforehand had a dialogue about transferring in direction of getting digital camera photos of the simulation to combine into the imaginative and prescient pipeline on the agent facet. This was by no means actually life like in SimSpark with the implementation we had there. Nevertheless, it ought to be attainable with MuJoCo. Nevertheless, for the primary model, I used the identical method the standard simulator handled the imaginative and prescient. Because of this groups don’t want to coach a imaginative and prescient mannequin, and don’t must deal with digital camera photos to get began. This reduces the load considerably and likewise shifts the main focus of the issue in direction of movement and determination making.
Will the simulator be used at RoboCup 2025?
Stefan: We plan to have a problem with a brand new simulator and I’ll attempt to present some demo video games. In the intervening time it’s not likely in a state the place you’ll be able to play a complete competitors.
Klaus: That’s normally how we proceed with new simulators. We might not transfer from one to the opposite with none intermediate step. We may have a problem this 12 months at RoboCup 2025 with the brand new MuJoCo simulator the place every taking part staff will attempt to train the robotic to kick so far as attainable. So, we is not going to be enjoying a complete recreation, we gained’t have a number of robots, only a single robotic stepping in entrance of the ball and kicking the ball. That’s the technical problem for this 12 months. Groups will get an thought of how the simulator works, and we’ll get an thought of what needs to be modified within the simulator to proceed.
This new problem will probably be voluntary, so we’re not certain what number of groups will take part. Our staff (MagmaOffenburg) will definitely participate. It will likely be fascinating to see how properly the groups carry out as a result of nobody is aware of how far a very good kick is on this simulator. It’s a bit like in Components One when the principles change and nobody is aware of which staff would be the main staff.
Do you have got an thought of how a lot adaptation groups should make if and if you transfer to the brand new simulator for the total matches?
Stefan: As a long-term member of 3D Simulation League, I do know the outdated simulator SimSpark fairly properly, and know the protocols concerned and the way the processes work. So the primary model of the brand new simulator is designed to make use of the identical primary protocol, the identical sensor info, and so forth. The thought is that the groups can use the brand new simulator with minimal effort in adapting their present agent software program. So they need to be capable to get began fairly quick.
Though, when designing a brand new platform, I want to take the chance to make a step ahead when it comes to protocols, as a result of I additionally wish to combine different Leagues within the long-term. They normally produce other management mechanisms, they usually don’t use the identical protocol that’s outstanding in 3D Simulation. Due to this fact there needs to be some flexibility sooner or later. However for the primary model, the concept was to get the Simulation League prepared with minimal effort.
Klaus: The massive thought is that this isn’t simply used within the 3D Simulation league, but in addition as a helpful simulator for the Humanoid League and likewise for the Customary Platform League (SPL). So if that seems to be true, then will probably be utterly profitable. For the Kick Problem this 12 months, for instance, we use a T1 robotic that may be a Humanoid League robotic.
May you say one thing about this simulation to actual world (Sim2Real) side?
Stefan: We’d prefer it to be attainable for the motions and behaviors within the simulator to be ported to actual robots. From my perspective, it will be helpful the opposite method spherical too.
We, as a Simulation League, normally develop for the Simulation League and subsequently want to get the behaviors working on an actual robotic. However the {hardware} groups normally have an analogous difficulty once they wish to take a look at high-level determination making. They could have two to 5 robots on the sphere, and in the event that they wish to play a high-level decision-making match and prepare in that regard, they all the time need to deploy quite a lot of robots. If additionally they wish to have an opponent, they need to double the quantity of robots with a view to play a recreation to see how the technique would end up. The Sim2Real side can also be fascinating for these groups, as a result of they need to be capable to take what they deployed on the true robotic and it must also work within the simulation. They’ll then use the simulation to coach high-level expertise like staff play, participant positioning and so forth, which is a difficult side for the true robotic leagues like SPL or the Humanoid Leagues.
Klaus: And the explanation we all know it’s because now we have a staff within the Simulation League and now we have a staff within the Humanoid League. In order that’s another excuse why we’re eager to deliver these items nearer collectively.
How does the refereeing work within the Simulation League?
Klaus: A pleasant factor about Simulation Leagues is that there’s a program which is aware of the true state of the world so we are able to construct within the referee contained in the simulator and it’ll not fail. For issues like offside, whether or not the ball handed the aim line, that’s fail protected. All of the referee selections are taken by the system itself. We’ve got a human referee however they by no means must intervene. Nevertheless, there are conditions the place we want synthetic intelligence to play a task. This isn’t at the moment the case in SimSpark as a result of the principles are all arduous coded. We’ve got quite a lot of fouls which can be debatable. For instance, there are numerous fouls that groups agree shouldn’t have been a foul, and different fouls that aren’t referred to as that ought to have been. It could be a pleasant AI studying job to get some conditions judged by human referees after which prepare an AI mannequin to higher decide the principles for what’s a foul and what isn’t a foul. However that is at the moment not the case.
Stefan: On the brand new simulator I’m not that far into the event that I’ve applied the automated referee but. I’ve some primary algorithm which progress the sport as such, however judging fouls and deciding on particular conditions isn’t but applied within the new simulator.
What are the following steps for growing the simulator?
Stefan: One of many subsequent main steps will probably be to refine the physics simulation. As an example, despite the fact that there exists a ball within the simulation, it isn’t but rather well refined. There are quite a lot of physics parameters which now we have to resolve on to mirror the true world pretty much as good as attainable. This can doubtless require a collection of experiments with a view to get to the proper values for numerous elements. On this side I’m hoping for some engagement of the group, as it’s a nice analysis alternative and I personally would like the group to resolve on a generally accepted parameter set based mostly on a degree of proof that I can’t simply present all on my own. So in case somebody is thinking about refining the physics of the simulation such that it finest displays the true world, you’re welcome to affix!
One other main subsequent step would be the improvement of the automated referee of the soccer simulation, deciding on fouls, dealing with misbehaving brokers and so forth. Within the first model, foul situations will doubtless be judged by an knowledgeable system particularly designed for this goal. The simulation league has developed a set of foul situation specs which I plan to adapt. In a second step, I want to combine and help the event of AI based mostly foul detection fashions. However yeah, one step after the opposite.
What are you significantly wanting ahead to at RoboCup2025?
Klaus: Nicely, with our staff now we have been vice world champion seven occasions in a row. This 12 months we’re actually hoping to make it to world champion. We’re very skilled in getting losses in finals and this 12 months we’re wanting ahead to altering that, from a staff perspective.
Stefan: I’m going to Brazil with a view to promote the simulator, not only for the Simulation League, but in addition throughout the boundaries for the Humanoid Leagues and the SPL Leagues. I believe that this simulator is a superb likelihood to deliver individuals from all of the leagues collectively. I’m significantly within the particular necessities of all of the groups of the totally different leagues. This understanding will assist me tailor the brand new simulator in direction of their wants. That is one in all my main highlights for this 12 months, I’d say.
Yow will discover out extra concerning the new simulator on the venture webpage, and from the documentation.
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Klaus Dorer is professor for synthetic intelligence, autonomous methods and software program engineering at Offenburg College, Germany. He’s additionally a member of the Institute for Machine Studying and Analytics IMLA. He has been staff chief of the RoboCup simulation league groups magmaFreiburg (since 1999), residing methods, magmaFurtwangen and is now staff chief of magmaOffenburg since 2009. Since 2014, he has additionally been a part of the humanoid grownup dimension league staff Sweaty. |
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Stefan Glaser is instructing assistant for synthetic intelligence and clever autonomous methods on the Offenburg College, Germany. He has been a part of the RoboCup simulation league staff magmaOffenburg since 2009 and the RoboCup humanoid grownup dimension league staff Sweaty since 2014. |
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Lucy Smith
is Senior Managing Editor for Robohub and AIhub.

Lucy Smith
is Senior Managing Editor for Robohub and AIhub.
